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ClassesTemplar

Templar

Tank

Sword-and-shield tank: takes aggro, covers the group and soaks whatever comes.

Main weapon
Sword
Abilities
12 active · 10 passive · 13 stigma
Stigmas from
Lv. 22
Daevanion boards
6 boards

Summary

The Templar is the game's tank: sword and shield, with Provoke, Shield Bash and Shield Assault to hold aggro and Shield of Warding, Seal of Protection and Comrade's Protection to cover the group. Punishment, Judgement and Annihilation give it enough damage to level alone. Its stigmas revolve around shields (Shield of Doom, Double Armor, Nezekan's Shield) and the Executioner's Sword finisher.

PvE build

Class kit

The full Templar kit exactly as the game client publishes it: 12 active, 10 passive and 13 stigma skills. These are real in-game levels and effects, not player averages.

Key skills

The 12 active skills the class learns, with their unlock level.

  • PoachLv. 1
  • PummelLv. 1
  • Vicious StrikeLv. 1
  • Shield SmiteLv. 3
  • JudgmentLv. 4
  • Flash RampageLv. 5
  • Debilitating SmashLv. 7
  • Warding StrikeLv. 8
  • Shield RushLv. 10
  • AnnihilateLv. 12
  • PunishmentLv. 14
  • DefianceLv. 16

Stigmas by level

The class's 13 stigmas and the level they unlock at.

  • Armor of BalanceLv. 22
  • Assault FuryLv. 22
  • Battlefield BannerLv. 22
  • Comrade in ArmsLv. 22
  • Doom ShieldLv. 22
  • Empyrean Lord's PunishmentLv. 22
  • Executing BladeLv. 22
  • GrappleLv. 22
  • Nezekan's ShieldLv. 22
  • Noble ArmorLv. 22
  • Second SkinLv. 22
  • Shield of ProtectionLv. 22
  • TauntLv. 22

Daevanion path

The five boards open in order: Nezekan at level 12 and Azphel at 12. Each one hands out stat and skill nodes, so plan them before spending points.

  1. NezekanLv. 1266 stats · 22 skill nodes
  2. ZikelLv. 2066 stats · 22 skill nodes
  3. VaizelLv. 3066 stats · 22 skill nodes
  4. TrinielLv. 4094 stats · 22 skill nodes
  5. ArielLv. 45152 stats · 0 skill nodes
  6. Azphel—152 stats · 0 skill nodes

Weapon and godstone

Main weapon
Sword
Highest item level
Ludra's Scale SwordLv. 102

With Sword and 4 magic stones and 1 godstone. A godstone adds an effect to the weapon; magic stones spread stats across their slots.

Stat priority

Editorial
  1. Block

    Reduces the damage of the hits you block with your weapon.

  2. Health points

    Your margin to survive the damage you cannot avoid.

  3. Defense

    Lowers the direct damage you take, both physical and magical.

  4. Additional accuracy

    Keeps attacks from missing against evasive enemies; without it the rest of your stats do less work.

  5. Attack

    Added to every hit and it scales all of the class's skills.

A suggested order based on how the class deals its damage. Adjust it to your gear and to the content you play.

Sword weapons by rarity

Catalogue

The 154 Sword weapons in the catalogue, grouped by grade.

  • Common18
  • Rare29
  • Heroic50
  • Legendary57

Each weapon's grade comes from the game client's catalogue; the colour is the same one the item database uses.

Active abilities

The 12 active abilities of the Templar, in unlock order, with cooldown, range and mana cost.

AbilityUnlocksCooldownRangeMPEffect
Poach
Lv. 115 s20 m—

Deals 569-569 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

Pummel
Lv. 1—4 m120

Deals 2545-2545 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage

Vicious Strike
Lv. 1—4 m—

Deals 2024-2024 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

Shield Smite
Lv. 310 s4 m100

Deals 1281-1281 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

Judgment
Lv. 45 s4 m—

Deals 1673-1673 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

Flash Rampage
Lv. 5—4 m—

Deals 2368-2368 damage to a target afflicted with Stagger within 4m and increases Enmity.

Debilitating Smash
Lv. 710 s4 m—

Deals 1656-1656 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage

Warding Strike
Lv. 830 s4.5 m200

Deals 1912-1912 damage to up to 4 enemies within 5m of the caster. Immediately restores 180-198 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage

Shield Rush
Lv. 1020 s10 m—

Rushes to a target within 10m and deals 1004-1004 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

Annihilate
Lv. 1220 s4 m200

Deals 3079-3079 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

Punishment
Lv. 1430 s20 m200

Selects a target within 20m and deals 4300-12902 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage

Defiance
Lv. 1660 s——

Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

Numbers in the text are shown at each ability's max level, which is how the game client's catalogue publishes them.

Passive abilities

The 10 passives of the Templar: permanent upgrades that take no bar slot.

AbilityUnlocksEffect
Enhance Health
Lv. 1

Increases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%.

Warding Shield
Lv. 6

Increases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3s

Punishing Benediction
Lv. 9

Increases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 849-849 extra damage to the target when landing an attack. Cooldown: 1s

Ironclad Defense
Lv. 11

Increases the caster's Defense by 7% and Endurance by 1%.

Guarding Seal
Lv. 13

Grants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less. Cooldown: 60s

Impact Hit
Lv. 15

Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.

Insulting Roar
Lv. 17

Increases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack. Cooldown: 5s

Fury
Lv. 21

Increases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost by 2.75% for 20s for the caster and party members on Block. Cooldown: 1s

Survival Willpower
Lv. 23

Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

Block Pain
Lv. 25

Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tolerance by 5.5% Cooldown: 20s

Stigma abilities

The 13 stigmas of the Templar. They unlock slot by slot from level 22.

AbilityUnlocksCooldownRangeMPEffect
Armor of Balance
Lv. 2290 s——

Increases Impact-type Resist by 50% for 10s.

Assault Fury
Lv. 22120 s20 m—

Selects a target within 20m and deals 2664-2664 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

Battlefield Banner
Lv. 2290 s——

Increases Attack proportional to Defense for 10s.

Comrade in Arms
Lv. 22120 s——

Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 50% to the caster and 50% to the attacked party member for 6s. Unaffected by cooldown increase effects.

Doom Shield
Lv. 2230 s20 m—

Rushes to a target within 20m and deals 3514-3514 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage

Empyrean Lord's Punishment
Lv. 2260 s20 m200

Selects a target within 20m and deals 2976-2976 damage to up to 4 enemies within 4m of the target with a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage

Executing Blade
Lv. 2245 s4 m100

Deals 3739-3739 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage

Grapple
Lv. 2290 s20 m200

Selects a target within 20m and deals 2929-2929 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage

Nezekan's Shield
Lv. 2260 s——

Grants a Protective Shield that blocks damage equaling 41% of Max HP for 3s to the caster and nearby party members within 40m.

Noble Armor
Lv. 22120 s——

Increases Max HP by 5.4% for 120s and immediately restores HP by 5.4% of Max HP. Not affected by buff dispel effects.

Second Skin
Lv. 2290 s——

Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 10s. Unaffected by cooldown increase effects.

Shield of Protection
Lv. 2220 s——

Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.

Taunt
Lv. 2230 s20 m—

Deals 2487-2487 damage to a target within 20m and increases Enmity. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage

Daevanion boardsPlan it →

The 6 boards of the Templar, one per god. Every node grants stats or ability levels.

BoardRequired levelStat nodesAbility nodesNodes
NezekanLv. 12662288
ZikelLv. 20662288
VaizelLv. 30662288
TrinielLv. 409422116
ArielLv. 451520152
Azphel—1520152

Best weapons for the TemplarSee all →

The 12 highest item level Sword weapons the class can equip.

Plan your Templar

Take the class into the planners: spend ability levels, pick stigmas and mark Daevanion nodes.