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ClassesChanter

Chanter

HealerDamage

Healer and damage with a staff: heals the group and hands out buffs while hitting.

Main weapon
Staff
Abilities
12 active · 10 passive · 13 stigma
Stigmas from
Lv. 22
Daevanion boards
6 boards

Summary

The Chanter is staff support: Crushing Fracture, Incandescent Strike and Lunging Crush are the basics, Recovery Spell heals the group and Inspiration Spell and Fury Spell buff it. Seismic Fracture, Whirling Strike and Surging Strike give it area for big packs. Passives hand out buffs (Blessing of Life, Protection Circle, Wind Promise) and stigmas add proclamations and auras: Sprint Proclamation, Undefeated Proclamation, Guardian's Blessing.

PvE build

Class kit

The full Chanter kit exactly as the game client publishes it: 12 active, 10 passive and 13 stigma skills. These are real in-game levels and effects, not player averages.

Key skills

The 12 active skills the class learns, with their unlock level.

  • Incandescent BlowLv. 1
  • OnslaughtLv. 1
  • Rushing SmashLv. 1
  • Impactful CrushLv. 3
  • Dark CrushLv. 4
  • Gust RampageLv. 5
  • Heat Wave BlowLv. 7
  • RecuperationLv. 8
  • Tremor CrushLv. 10
  • Wave BlowLv. 12
  • Spinning StrikeLv. 14
  • DefianceLv. 16

Stigmas by level

The class's 13 stigmas and the level they unlock at.

  • Assault ShockLv. 22
  • Barrier SpellLv. 22
  • Ensnaring MarkLv. 22
  • Focused DefenseLv. 22
  • Fracturing BlowLv. 22
  • Guardian BlessingLv. 22
  • Healing TouchLv. 22
  • Impeding AuthorityLv. 22
  • Marchutan's WrathLv. 22
  • ObliterateLv. 22
  • Power of the StormLv. 22
  • Sprint MantraLv. 22
  • Undefeated MantraLv. 22

Daevanion path

The five boards open in order: Nezekan at level 12 and Azphel at 12. Each one hands out stat and skill nodes, so plan them before spending points.

  1. NezekanLv. 1266 stats · 22 skill nodes
  2. ZikelLv. 2066 stats · 22 skill nodes
  3. VaizelLv. 3066 stats · 22 skill nodes
  4. TrinielLv. 4094 stats · 22 skill nodes
  5. ArielLv. 45152 stats · 0 skill nodes
  6. Azphel—152 stats · 0 skill nodes

Weapon and godstone

Main weapon
Staff

With Staff and 4 magic stones and 1 godstone. A godstone adds an effect to the weapon; magic stones spread stats across their slots.

Stat priority

Editorial
  1. Healing

    Raises the healing the class hands out to its group.

  2. Health points

    Your margin to survive the damage you cannot avoid.

  3. Cast speed

    Makes long-cast skills come out sooner.

  4. Defense

    Lowers the direct damage you take, both physical and magical.

  5. Attack

    Added to every hit and it scales all of the class's skills.

A suggested order based on how the class deals its damage. Adjust it to your gear and to the content you play.

Staff weapons by rarity

Catalogue

The 152 Staff weapons in the catalogue, grouped by grade.

  • Common16
  • Rare29
  • Heroic50
  • Legendary57

Each weapon's grade comes from the game client's catalogue; the colour is the same one the item database uses.

Active abilities

The 12 active abilities of the Chanter, in unlock order, with cooldown, range and mana cost.

AbilityUnlocksCooldownRangeMPEffect
Incandescent Blow
Lv. 1—4 m120

Deals 5004-5004 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage

Onslaught
Lv. 1—4 m—

Deals 1857-1857 damage to up to 4 enemies within 4m and restores 100 MP.

Rushing Smash
Lv. 115 s20 m—

Rushes at a target within 20m and deals 1268-1268 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage

Impactful Crush
Lv. 315 s20 m100

Deals 1641-1641 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage

Dark Crush
Lv. 45 s20 m—

Deals 1651-1651 damage to a target within 20m. 5 Stagger Gauge Damage

Gust Rampage
Lv. 5—4 m—

Deals 1867-1867 damage to a target afflicted with Stagger within 4m.

Heat Wave Blow
Lv. 710 s4 m—

Selects a target within 4m and deals 1687-1687 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage

Recuperation
Lv. 815 s——

Restores 183-201 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 8000 HP every 2s for 8s.

Tremor Crush
Lv. 1020 s10 m—

Move to a target within 10m and deal 1005-1005 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

Wave Blow
Lv. 1220 s4 m—

Deals 2081-2081 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. 10 Stagger Gauge Damage

Spinning Strike
Lv. 1430 s20 m250

Selects a target within 20m and deals 7204-7204 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage

Defiance
Lv. 1660 s——

Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

Numbers in the text are shown at each ability's max level, which is how the game client's catalogue publishes them.

Passive abilities

The 10 passives of the Chanter: permanent upgrades that take no bar slot.

AbilityUnlocksEffect
Blessing of Life
Lv. 1

Increases the caster's HP by 150. Increases Max HP by an additional 6.5% and Heal Boost by 15300% of Attack.

Crossguard
Lv. 6

Increases the caster's Block by 200 and restores 53-58 HP on Block. Cooldown: 1s

Protection Circle
Lv. 9

Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 3.1% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 21% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s

Inspiring Spell
Lv. 11

Increases the caster's Critical Hit by 100 and Perfect Chance by 0.5%.

Attack Preparation
Lv. 13

Increases the caster's PvE Damage Boost by 5.5%, PvP Damage Boost by 2.75%, Defense by 2%, and Accuracy by 100.

Impact Hit
Lv. 15

Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.

Raging Spell
Lv. 17

Deals 828-828 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s

Earth's Promise
Lv. 21

Reduces the target's PvE Damage Tolerance by 5.4% and PvP Damage Tolerance by 2.7% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s

Survival Willpower
Lv. 23

Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s

Wind's Promise
Lv. 25

Increases the caster's Critical Damage Boost by 5.7% and has a 50% chance to deal 2120-2120 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s

Stigma abilities

The 13 stigmas of the Chanter. They unlock slot by slot from level 22.

AbilityUnlocksCooldownRangeMPEffect
Assault Shock
Lv. 22120 s20 m—

Selects a target within 20m and deals 2763-2763 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

Barrier Spell
Lv. 22180 s——

Prevents the HP of the caster and party members within 40m from falling below 10% for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

Ensnaring Mark
Lv. 2260 s20 m200

Selects a target within 20m and deals 2895-2895 damage to up to 4 enemies within 4m. Has a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. [Dark Crush] becomes available for 3s on skill use.

Focused Defense
Lv. 2220 s——

Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.

Fracturing Blow
Lv. 2245 s20 m100

Rushes to a target within 20m and deals 3606-3606 damage and reduces their Defense by 30% for 5s. Increases damage by 20% to targets afflicted with an Impact-type status. 20 Stagger Gauge Damage

Guardian Blessing
Lv. 22120 s——

Increases the caster's Max HP by 5.4% for 120s and immediately restores 5.4% HP. Not affected by buff dispel effects.

Healing Touch
Lv. 2230 s——

Restores 927-1020 HP for the caster and party members within 40m.

Impeding Authority
Lv. 2290 s——

Grants a Protective Shield that blocks damage equaling 16% of Max HP for 20s to the caster and nearby party members within 40m.

Marchutan's Wrath
Lv. 2230 s20 m—

Selects a target within 20m and deals 4386-4386 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.

Obliterate
Lv. 2260 s4 m200

Deals 3416-3416 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. 50 Stagger Gauge Damage

Power of the Storm
Lv. 22120 s——

Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 10s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.

Sprint Mantra
Lv. 225 s——

Increases Move Speed by 10.5% and grants a 15% chance to restore 127-140 HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s

Undefeated Mantra
Lv. 225 s——

Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence.

Daevanion boardsPlan it →

The 6 boards of the Chanter, one per god. Every node grants stats or ability levels.

BoardRequired levelStat nodesAbility nodesNodes
NezekanLv. 12662288
ZikelLv. 20662288
VaizelLv. 30662288
TrinielLv. 409422116
ArielLv. 451520152
Azphel—1520152

Best weapons for the ChanterSee all →

The 12 highest item level Staff weapons the class can equip.

Plan your Chanter

Take the class into the planners: spend ability levels, pick stigmas and mark Daevanion nodes.