ClassesAssassin
Assassin
Dagger damage: burst on a single target and the mobility to get in and out.
- Main weapon
- Dagger
- Abilities
- 12 active · 10 passive · 13 stigma
- Stigmas from
- Lv. 22
- Daevanion boards
- 6 boards
Season 134d 06h
ClassesAssassin
Dagger damage: burst on a single target and the mobility to get in and out.
The Assassin goes in with Ambush and Infiltration and leaves with Shadow Step. Quick Slash and Stealth Strike are the basics, Flash Slash and Heart Stab the finishers, and Insignia Burst and Gloomy Fall the burst. Its passives reward hitting from behind (Back Impact, Ambush Stance) and poisoning (Venom Application). Stigmas add evasion and utility: Smoke Bomb, Illusionary Clone and Triniel's Dagger.
The full Assassin kit exactly as the game client publishes it: 12 active, 10 passive and 13 stigma skills. These are real in-game levels and effects, not player averages.
The 12 active skills the class learns, with their unlock level.
The class's 13 stigmas and the level they unlock at.
The five boards open in order: Nezekan at level 12 and Azphel at 12. Each one hands out stat and skill nodes, so plan them before spending points.
With Dagger and 4 magic stones and 1 godstone. A godstone adds an effect to the weapon; magic stones spread stats across their slots.
Multiplies the damage of hits that land as criticals; the game caps the rate, so pushing past it is wasted.
Keeps attacks from missing against evasive enemies; without it the rest of your stats do less work.
Added to every hit and it scales all of the class's skills.
Your margin to survive the damage you cannot avoid.
Reduces the damage of the hits you block with your weapon.
A suggested order based on how the class deals its damage. Adjust it to your gear and to the content you play.
The 152 Dagger weapons in the catalogue, grouped by grade.
Each weapon's grade comes from the game client's catalogue; the colour is the same one the item database uses.
The 12 active abilities of the Assassin, in unlock order, with cooldown, range and mana cost.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 1 | — | 4 m | — | Deals 1406-1406 damage to up to 4 enemies within 4m and restores 100 MP. | |
| Lv. 1 | — | 4 m | 120 | Deals 534-534 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage | |
| Lv. 1 | 20 s | 20 m | 150 | Moves behind a target within 20m and deals 610-610 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage | |
| Lv. 3 | 10 s | 4 m | 100 | Deals 943-943 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage | |
| Lv. 4 | 5 s | 4 m | — | Triggers on landing a Critical Hit, dealing 834-834 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage | |
| Lv. 5 | — | 4 m | — | Deals 1692-1692 damage to a target afflicted with Stagger within 4m. | |
| Lv. 7 | 10 s | 4 m | — | Deals 1497-1497 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage | |
| Lv. 8 | 10 s | 4 m | 50 | Moves to the opposite side of a target within 4m and deals 905-905 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage | |
| Lv. 10 | 20 s | 10 m | — | Moves behind a target within 10m and deals 945-945 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage | |
| Lv. 12 | 20 s | 10 m | 100 | Moves to a target afflicted with Stun within 10m, deals 1836-1836 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage | |
| Lv. 14 | 10 s | 20 m | 200 | Selects a target within 20m and deals 2065-2065 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 2313-2313 damage, 10% Stun chance 2 stacks: 2561-2561 damage, 20% Stun chance 3 stacks: 2809-2809 damage, 30% Stun chance 4 stacks: 3057-3057 damage, 40% Stun chance 5 stacks: 3305-3305 damage, 50% Stun chance 7 Stagger Gauge Damage | |
| Lv. 16 | 60 s | — | — | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Numbers in the text are shown at each ability's max level, which is how the game client's catalogue publishes them.
The 10 passives of the Assassin: permanent upgrades that take no bar slot.
| Ability | Unlocks | Effect |
|---|---|---|
| Lv. 1 | Increases the caster's Evasion by 200 and HP by 150. Increases Max HP by an extra 6% and restores 85-102 HP on Evasion. Cooldown: 3s | |
| Lv. 6 | Increases caster's Critical Hit by 100. Has a 25% chance to increase Attack by 5.5% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 279-279 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s | |
| Lv. 9 | Has a 15% chance to reduce the target's Incoming Heal by 12% and inflict Poison for 10s on landing an attack. Poison deals 10000~10000 Damage over Time every 1s. Cooldown: 1s | |
| Lv. 11 | Increases the caster's Back Attack Damage Boost by 3%, PvE Damage Boost by 3%, and PvP Damage Boost by 1.5%. | |
| Lv. 13 | Increases the caster's Critical Damage Boost by 6%. | |
| Lv. 15 | Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%. | |
| Lv. 17 | Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 861-861 damage on landing an attack. Cooldown: 1s | |
| Lv. 21 | Reduces the target's Defense by 12% and Status Effect Resist by 11% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s | |
| Lv. 23 | Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | |
| Lv. 25 | Deals 871-871 damage when landing an attack on a target with 30% HP or less. Cooldown: 1s |
The 13 stigmas of the Assassin. They unlock slot by slot from level 22.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 22 | 120 s | 4 m | 150 | Deals 3566-3566 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage | |
| Lv. 22 | 120 s | 20 m | — | Selects a target within 20m and deals 2740-2740 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Lv. 22 | 90 s | — | — | Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 10s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects. | |
| Lv. 22 | 20 s | — | — | Grants guaranteed evasion of all damage for a brief duration. Restores 110 MP and Stamina once on Evasion. | |
| Lv. 22 | 90 s | — | 200 | Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 10s. | |
| Lv. 22 | 60 s | 4 m | 200 | Deals 4572-4572 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage | |
| Lv. 22 | 120 s | — | — | Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat. | |
| Lv. 22 | 45 s | 4 m | 100 | Deals 3543-3543 damage to a target within 4m. The caster moves back and gains Stealth for 3s. | |
| Lv. 22 | 30 s | 10 m | 100 | Deals 2710-2710 to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage | |
| Lv. 22 | 90 s | 20 m | 200 | Rushes to a target within 20m and deals 3012-3012 damage, removing 1 buff. Deals 1084-1084 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage | |
| Lv. 22 | 60 s | — | — | Increases the caster's Combat Speed by 20% for 10s. | |
| Lv. 22 | 30 s | 20 m | — | Deals 2183-2183 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage | |
| Lv. 22 | 45 s | 4 m | 200 | Deals 3855-3855 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage |
The 6 boards of the Assassin, one per god. Every node grants stats or ability levels.
| Board | Required level | Stat nodes | Ability nodes | Nodes |
|---|---|---|---|---|
| Nezekan | Lv. 12 | 66 | 22 | 88 |
| Zikel | Lv. 20 | 66 | 22 | 88 |
| Vaizel | Lv. 30 | 66 | 22 | 88 |
| Triniel | Lv. 40 | 94 | 22 | 116 |
| Ariel | Lv. 45 | 147 | 0 | 147 |
| Azphel | — | 152 | 0 | 152 |
The 12 highest item level Dagger weapons the class can equip.
| Name | Item level | Required level | Grade |
|---|---|---|---|
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 86 | 45 | Legendary | |
| 86 | 45 | Legendary |
Take the class into the planners: spend ability levels, pick stigmas and mark Daevanion nodes.