ClassesSorcerer
Sorcerer
Magic damage with a grimoire: fire to punish and ice to slow and freeze.
- Main weapon
- Grimoire
- Abilities
- 12 active · 10 passive · 13 stigma
- Stigmas from
- Lv. 22
- Daevanion boards
- 6 boards
Season 134d 06h
ClassesSorcerer
Magic damage with a grimoire: fire to punish and ice to slow and freeze.
The Sorcerer alternates fire and ice with a grimoire. Flame Break, Flame Arrow and Flame Burst burn; Frost Chain slows, Freeze and Cold Wind freeze, and Hellflame and Freeze Explosion close the rotation. Passives follow each school (Fire Brand, Flame Robe, Frost Robe) and stigmas add control and bursts: Ice Storm, Curse: Tree and Delayed Explosion.
The full Sorcerer kit exactly as the game client publishes it: 12 active, 10 passive and 13 stigma skills. These are real in-game levels and effects, not player averages.
The 12 active skills the class learns, with their unlock level.
The class's 13 stigmas and the level they unlock at.
The five boards open in order: Nezekan at level 12 and Azphel at 12. Each one hands out stat and skill nodes, so plan them before spending points.
With Grimoire and 4 magic stones and 1 godstone. A godstone adds an effect to the weapon; magic stones spread stats across their slots.
Added to every hit and it scales all of the class's skills.
Multiplies the damage of hits that land as criticals; the game caps the rate, so pushing past it is wasted.
Makes long-cast skills come out sooner.
Keeps attacks from missing against evasive enemies; without it the rest of your stats do less work.
Your margin to survive the damage you cannot avoid.
A suggested order based on how the class deals its damage. Adjust it to your gear and to the content you play.
The 152 Grimoire weapons in the catalogue, grouped by grade.
Each weapon's grade comes from the game client's catalogue; the colour is the same one the item database uses.
The 12 active abilities of the Sorcerer, in unlock order, with cooldown, range and mana cost.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 1 | 5 s | 20 m | 250 | Deals 4189-4189 Fire damage to a target within 20m. 5 Stagger Gauge Damage | |
| Lv. 1 | — | 20 m | — | Deals 1396-1396 Fire damage to a target within 20m and restores 100 MP. | |
| Lv. 1 | — | 20 m | 120 | Selects a target within 20m and deals 645-645 Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage | |
| Lv. 3 | 15 s | 20 m | 150 | Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 1745-1745 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage | |
| Lv. 4 | 5 s | 20 m | — | Deals 1451-1451 Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage | |
| Lv. 5 | — | 20 m | — | Deals 1867-1867 Fire damage to a target afflicted with Stagger within 20m. | |
| Lv. 7 | 30 s | 20 m | 100 | Selects a target within 20m and deals 871-871 Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage | |
| Lv. 8 | 45 s | 20 m | 200 | Selects a target within 20m and deals 1344-1344 Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s. | |
| Lv. 10 | 10 s | 20 m | — | Selects a target afflicted with Frost within 20m and deals 1527-1527 Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage | |
| Lv. 12 | 60 s | — | 100 | Increases the caster's Attack by 10% and Accuracy by 100 for 10s. | |
| Lv. 14 | 45 s | 20 m | 200 | Selects a target within 20m and deals 3490-10472 Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage | |
| Lv. 16 | 60 s | — | — | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Numbers in the text are shown at each ability's max level, which is how the game client's catalogue publishes them.
The 10 passives of the Sorcerer: permanent upgrades that take no bar slot.
| Ability | Unlocks | Effect |
|---|---|---|
| Lv. 1 | Inflicts Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 1161-1161 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s | |
| Lv. 6 | Increases Max MP by 7% and Natural MP Regen by 5. Increases Critical Hit by 105 when MP is 50% or more. | |
| Lv. 9 | Has a 50% chance to deal 530-530 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s | |
| Lv. 11 | Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%. | |
| Lv. 13 | Increases Ailment-type and Mental-type Chance by 10.7% and restores 25 MP on landing an attack. Cooldown: 1s | |
| Lv. 15 | Increases the caster's Mental-type Resist and Impact-type Resist by 11.2%. | |
| Lv. 17 | Increases the caster's Defense by 1% and Critical Hit Resist by 55 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 25% for 2s. Cooldown: 10s | |
| Lv. 21 | Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 454-454 damage on landing an attack. Cooldown: 1s | |
| Lv. 23 | Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | |
| Lv. 25 | Deals 1001-1001 damage on hit if the target's HP is above 70%. Cooldown: 1s |
The 13 stigmas of the Sorcerer. They unlock slot by slot from level 22.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 22 | 90 s | — | — | Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 10s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects. | |
| Lv. 22 | 120 s | 20 m | — | Selects a target within 20m and deals 2481-2481 damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Lv. 22 | 60 s | 20 m | 200 | Selects a target within 20m and deals 2647-2647 Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals 10000-10000 Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage | |
| Lv. 22 | 90 s | 20 m | — | Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage | |
| Lv. 22 | 30 s | 20 m | 200 | Deals 3538-3538 Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay. | |
| Lv. 22 | 60 s | 20 m | 200 | Deals 3194-3194 Fire damage to a target within 20m. 50 Stagger Gauge Damage | |
| Lv. 22 | 60 s | — | — | Increases the caster's Fire Attack by 20% and Water Attack by 20% for 10s. | |
| Lv. 22 | 60 s | 20 m | 200 | Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 3639-3639 Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals 10000-10000 Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move. | |
| Lv. 22 | 90 s | 20 m | 200 | Selects a target within 20m and deals 4136-4136 Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage | |
| Lv. 22 | 180 s | — | — | Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects. | |
| Lv. 22 | 90 s | 20 m | 300 | Selects a target within 20m and deals 2796-2796 damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. | |
| Lv. 22 | 60 s | 20 m | 200 | Deals 2903-2903 Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage | |
| Lv. 22 | 60 s | — | — | Grants a 16% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends. |
The 6 boards of the Sorcerer, one per god. Every node grants stats or ability levels.
| Board | Required level | Stat nodes | Ability nodes | Nodes |
|---|---|---|---|---|
| Nezekan | Lv. 12 | 66 | 22 | 88 |
| Zikel | Lv. 20 | 66 | 22 | 88 |
| Vaizel | Lv. 30 | 66 | 22 | 88 |
| Triniel | Lv. 40 | 94 | 22 | 116 |
| Ariel | Lv. 45 | 152 | 0 | 152 |
| Azphel | — | 152 | 0 | 152 |
The 12 highest item level Grimoire weapons the class can equip.
| Name | Item level | Required level | Grade |
|---|---|---|---|
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 86 | 45 | Legendary | |
| 86 | 45 | Legendary |
Take the class into the planners: spend ability levels, pick stigmas and mark Daevanion nodes.