ClassesSpiritmaster
Spiritmaster
Orb summoner: calls elemental spirits and hits alongside them.
- Main weapon
- Orb
- Abilities
- 12 active · 10 passive · 13 stigma
- Stigmas from
- Lv. 22
- Daevanion boards
- 6 boards
Season 134d 06h
ClassesSpiritmaster
Orb summoner: calls elemental spirits and hits alongside them.
The Spiritmaster hits with an orb, but the damage comes from its spirits: Summon: Fire Spirit, Water Spirit, Wind Spirit and Earth Spirit, plus Elemental Fusion and Joint Strike: Curse to coordinate their attacks. Combustion and Ice Impact are the direct damage, Spatial Dominance and Soul Cry the control. Passives empower the spirit (Spirit Strike, Spirit Protection, Spirit Revitalization) and stigmas bring summons and drains: Summon: Ancestral Spirit, Drain, Order: Substitute.
The full Spiritmaster kit exactly as the game client publishes it: 12 active, 10 passive and 13 stigma skills. These are real in-game levels and effects, not player averages.
The 12 active skills the class learns, with their unlock level.
The class's 13 stigmas and the level they unlock at.
The five boards open in order: Nezekan at level 12 and Azphel at 12. Each one hands out stat and skill nodes, so plan them before spending points.
With Orb and 4 magic stones and 1 godstone. A godstone adds an effect to the weapon; magic stones spread stats across their slots.
Added to every hit and it scales all of the class's skills.
Multiplies the damage of hits that land as criticals; the game caps the rate, so pushing past it is wasted.
Keeps attacks from missing against evasive enemies; without it the rest of your stats do less work.
Your margin to survive the damage you cannot avoid.
Reduces the damage of the hits you block with your weapon.
A suggested order based on how the class deals its damage. Adjust it to your gear and to the content you play.
The 152 Orb weapons in the catalogue, grouped by grade.
Each weapon's grade comes from the game client's catalogue; the colour is the same one the item database uses.
The 12 active abilities of the Spiritmaster, in unlock order, with cooldown, range and mana cost.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 1 | — | 20 m | — | Deals 1111-1111 Water damage to a target within 20m and restores 100 MP. | |
| Lv. 1 | — | 20 m | 120 | Selects a target within 20m and deals 462-462 Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage | |
| Lv. 1 | 15 s | 20 m | 150 | Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 781-781 damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Lv. 3 | 15 s | 20 m | 150 | Summons a Water Spirit. The Water Spirit uses a skill that deals 1057-1057 Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Lv. 4 | 10 s | 20 m | 80 | Selects a target within 20m and deals 546-546 damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 5000-5000 Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 736-736 AoE damage Water: 882-882 damage Earth: 677-677 damage and reduces Status Effect Resist by 10% Wind: 218-218 AoE damage and 6000-6000 Damage over Time Ancient: 1257-1257 AoE damage 10 Stagger Gauge Damage | |
| Lv. 5 | — | 20 m | — | Deals 1532-1532 damage to a target afflicted with Stagger within 20m. | |
| Lv. 7 | 15 s | 20 m | 150 | Summons an Earth Spirit. The Earth Spirit uses a skill that deals 1215-1215 Earth damage to a target within 20m and increases Enmity by 3750. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Lv. 8 | — | 20 m | — | A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 774-774 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage | |
| Lv. 10 | 15 s | 20 m | 150 | Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 2527-2527 Wind damage to up to 4 enemies within 5m of the target and restores 134-147 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Lv. 12 | 45 s | 20 m | 150 | Deals 957-957 damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage | |
| Lv. 14 | — | 20 m | — | The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 3314-3314 damage to a target within 20m. 10 Stagger Gauge Damage | |
| Lv. 16 | 60 s | — | — | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Numbers in the text are shown at each ability's max level, which is how the game client's catalogue publishes them.
The 10 passives of the Spiritmaster: permanent upgrades that take no bar slot.
| Ability | Unlocks | Effect |
|---|---|---|
| Lv. 1 | Increases the caster's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance by 0.4%. Increases the Spirit's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance 0.4%. | |
| Lv. 6 | Increases the caster's Defense by 2% and Spirit's Defense by 2%. | |
| Lv. 9 | Has a 50% chance to deal 575-575 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s | |
| Lv. 11 | Increases the caster's Critical Hit by 100, with a 50% chance to deal 1149-1149 damage on landing a Critical Hit. Cooldown: 1s | |
| Lv. 13 | Has a 11% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 12% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s | |
| Lv. 15 | Increases the caster's Mental-type Chance(s) by 11% and Double Chance by 0.3%. | |
| Lv. 17 | Has a 50% chance to deal 554-554 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s | |
| Lv. 21 | Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 182-200 when landing an attack. Cooldown: 1s | |
| Lv. 23 | Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | |
| Lv. 25 | Increases Critical Damage Boost by 1.1% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s |
The 13 stigmas of the Spiritmaster. They unlock slot by slot from level 22.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 22 | 120 s | 30 m | — | Selects a target within 20m and deals 2632-2632 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Lv. 22 | 60 s | 40 m | — | Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 50% to the Spiritmaster and 50% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects. | |
| Lv. 22 | 90 s | 20 m | 200 | Selects a target within 20m and deals 2407-2407 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. | |
| Lv. 22 | 90 s | 20 m | 200 | Selects a target within 20m and deals 1685-1685 damage to up to 4 enemies within 4m, and deals 10000-10000 Damage over Time every 1s for 10s. 20 Stagger Gauge Damage | |
| Lv. 22 | 60 s | — | — | Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 10000-10000 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects. | |
| Lv. 22 | 60 s | — | — | Has a 50% chance to deal 744-744 extra damage to enemies on landing an attack for 10s. Cooldown: 1s | |
| Lv. 22 | 45 s | 20 m | 200 | Selects a target within 20m and deals 1203-1203 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 20000-20000 Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 1524-1524 AoE damage and Knockdown Water: 1829-1829 damage and Slow Earth: 1653-1653 damage and Seal Wind: 1372-1372 AoE damage and Stun Ancient: 2592-2592 AoE damage and Knockdown 10 Stagger Gauge Damage | |
| Lv. 22 | 60 s | 20 m | 200 | Deals 2025-2025 damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 2349-2349 AoE damage Water: 2818-2818 damage Earth: 2583-2583 damage Wind: 2114-2114 AoE damage Ancient: 3758-3758 AoE damage 50 Stagger Gauge Damage | |
| Lv. 22 | 60 s | — | — | Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 10s. | |
| Lv. 22 | 60 s | 20 m | 200 | Deals 3001-3001 damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage | |
| Lv. 22 | 90 s | 20 m | 200 | Selects a target within 20m and deals 2889-2889 damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 1040-1386 extra damage based on the number of buffs removed. 20 Stagger Gauge Damage | |
| Lv. 22 | 30 s | 20 m | — | Deals 3306-3306 damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP. | |
| Lv. 22 | 90 s | 20 m | 200 | Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 3033-3033 damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage |
The 6 boards of the Spiritmaster, one per god. Every node grants stats or ability levels.
| Board | Required level | Stat nodes | Ability nodes | Nodes |
|---|---|---|---|---|
| Nezekan | Lv. 12 | 66 | 22 | 88 |
| Zikel | Lv. 20 | 66 | 22 | 88 |
| Vaizel | Lv. 30 | 66 | 22 | 88 |
| Triniel | Lv. 40 | 94 | 22 | 116 |
| Ariel | Lv. 45 | 152 | 0 | 152 |
| Azphel | — | 152 | 0 | 152 |
The 12 highest item level Orb weapons the class can equip.
| Name | Item level | Required level | Grade |
|---|---|---|---|
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 86 | 45 | Legendary | |
| 86 | 45 | Legendary |
Take the class into the planners: spend ability levels, pick stigmas and mark Daevanion nodes.