ClassesRanger
Ranger
Bow damage at range: arrow bursts, traps and constant repositioning.
- Main weapon
- Bow
- Abilities
- 12 active · 10 passive · 13 stigma
- Stigmas from
- Lv. 22
- Daevanion boards
- 6 boards
Season 134d 06h
ClassesRanger
Bow damage at range: arrow bursts, traps and constant repositioning.
The Ranger lives off the bow: Sure Shot, Quick Shot and Tentacle Arrow as the base, Piercing Arrow and Aimless Arrow for sustained damage, and Arrow Hurricane, Arrow Burst and Suppression Arrow for packs. Explosive Snare controls the ground and the Precision state changes several abilities. Passives push ranged damage and stigmas bring traps and volleys: Arrow Storm, Binding Snare and Explosive Arrow.
The full Ranger kit exactly as the game client publishes it: 12 active, 10 passive and 13 stigma skills. These are real in-game levels and effects, not player averages.
The 12 active skills the class learns, with their unlock level.
The class's 13 stigmas and the level they unlock at.
The five boards open in order: Nezekan at level 12 and Azphel at 12. Each one hands out stat and skill nodes, so plan them before spending points.
With Bow and 4 magic stones and 1 godstone. A godstone adds an effect to the weapon; magic stones spread stats across their slots.
Multiplies the damage of hits that land as criticals; the game caps the rate, so pushing past it is wasted.
Keeps attacks from missing against evasive enemies; without it the rest of your stats do less work.
Added to every hit and it scales all of the class's skills.
Your margin to survive the damage you cannot avoid.
Reduces the damage of the hits you block with your weapon.
A suggested order based on how the class deals its damage. Adjust it to your gear and to the content you play.
The 152 Bow weapons in the catalogue, grouped by grade.
Each weapon's grade comes from the game client's catalogue; the colour is the same one the item database uses.
The 12 active abilities of the Ranger, in unlock order, with cooldown, range and mana cost.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 1 | 15 s | 20 m | 150 | Selects a target within 20m and deals 698-698 Earth damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage | |
| Lv. 1 | — | 20 m | — | Deals 846-846 Wind damage to a target within 20m and restores 120 MP. | |
| Lv. 1 | — | 20 m | 120 | Selects a target within 20m and deals 1201-1201 Wind damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage | |
| Lv. 3 | 10 s | 20 m | 50 | Deals 1049-1049 Wind damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage | |
| Lv. 4 | 5 s | 20 m | — | Selects a target within 20m and deals 829-829 Fire damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 6000-6000 Fire damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage | |
| Lv. 5 | — | 20 m | — | Deals 1510-1510 Wind damage to a target afflicted with Stagger within 20m. | |
| Lv. 7 | 20 s | 20 m | 200 | Selects a target within 20m and deals 1804-1804 Wind damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage | |
| Lv. 8 | 20 s | — | 200 | Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 1702-1702 Earth damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage | |
| Lv. 10 | 20 s | 20 m | — | Selects a target afflicted with Slow or Root within 20m and deals 2125-2125 Wind damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage | |
| Lv. 12 | 20 s | 20 m | — | Deals 1414-1414 Wind damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage | |
| Lv. 14 | 20 s | 20 m | 200 | Deals 1852-5557 Wind damage to a target within 20m. Increases damage by 35% if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage | |
| Lv. 16 | 60 s | — | — | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Numbers in the text are shown at each ability's max level, which is how the game client's catalogue publishes them.
The 10 passives of the Ranger: permanent upgrades that take no bar slot.
| Ability | Unlocks | Effect |
|---|---|---|
| Lv. 1 | Increases the caster's Evasion by 200, Max HP by 6%, and restores 85-102 HP on Evasion. Cooldown: 3s | |
| Lv. 6 | Has a 50% chance to deal 686-686 Wind damage to a target taking Damage over Time. Cooldown: 1s | |
| Lv. 9 | Increases Max Stamina by 15. Increases Move Speed by 10% for 1s when attacked. Cooldown: 5s | |
| Lv. 11 | Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%. | |
| Lv. 13 | Increases the caster's Critical Damage Boost by 6%. | |
| Lv. 15 | Increases the caster's Ailment-type Resist and Impact-type Resist by 11.2%. | |
| Lv. 17 | Has a 50% chance to deal 812-812 Wind damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s | |
| Lv. 21 | Has a 25% chance to inflict 634-634 extra Wind damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s | |
| Lv. 23 | Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | |
| Lv. 25 | Has a 50% chance to deal 1316-1316 Wind damage on a Critical Hit. Cooldown: 1s |
The 13 stigmas of the Ranger. They unlock slot by slot from level 22.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 22 | 30 s | 5 m | — | Moves behind a target within 5m and deals 2401-2401 Wind damage and inflicts Knock Back. The caster moves back. | |
| Lv. 22 | 60 s | 20 m | 200 | Selects a target within 20m and deals 3318-3318 Wind damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage | |
| Lv. 22 | 120 s | 20 m | — | Selects a target within 20m and deals 2528-2528 Wind damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Lv. 22 | 120 s | — | — | Increases the caster's Critical Hit by 200 and Accuracy by 100 for 10s. | |
| Lv. 22 | 90 s | — | — | Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 3413-3413 Earth damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage | |
| Lv. 22 | 45 s | 20 m | — | Selects a target within 20m and deals 3998-3998 Fire damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage | |
| Lv. 22 | 45 s | 20 m | 200 | Selects a target within 20m and deals 2702-2702 Fire damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 10000-10000 Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage | |
| Lv. 22 | 30 s | 20 m | 200 | Deals 3081-3081 Wind damage to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage | |
| Lv. 22 | 90 s | — | — | Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects. | |
| Lv. 22 | 60 s | 20 m | 200 | Deals 2923-2923 Wind damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage | |
| Lv. 22 | 120 s | — | — | Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat. | |
| Lv. 22 | 90 s | — | — | Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 1039-1039 Wind damage and absorbing 1.5% HP. Firing Cooldown: 0.5s | |
| Lv. 22 | 60 s | — | — | Increases the caster's Attack by 20% for 10s. |
The 6 boards of the Ranger, one per god. Every node grants stats or ability levels.
| Board | Required level | Stat nodes | Ability nodes | Nodes |
|---|---|---|---|---|
| Nezekan | Lv. 12 | 66 | 22 | 88 |
| Zikel | Lv. 20 | 66 | 22 | 88 |
| Vaizel | Lv. 30 | 66 | 22 | 88 |
| Triniel | Lv. 40 | 94 | 22 | 116 |
| Ariel | Lv. 45 | 142 | 0 | 142 |
| Azphel | — | 152 | 0 | 152 |
The 12 highest item level Bow weapons the class can equip.
| Name | Item level | Required level | Grade |
|---|---|---|---|
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 86 | 45 | Legendary | |
| 86 | 45 | Legendary |
Take the class into the planners: spend ability levels, pick stigmas and mark Daevanion nodes.