ClassesCleric
Cleric
Mace healer: heals, shields, raises the dead and smites when there is room.
- Main weapon
- Mace
- Abilities
- 12 active · 10 passive · 13 stigma
- Stigmas from
- Lv. 22
- Daevanion boards
- 6 boards
Season 134d 06h
ClassesCleric
Mace healer: heals, shields, raises the dead and smites when there is room.
The Cleric is the pure healer: Healing Light, Recovery Radiance and Divine Aura cover the group, Protective Light and Immortal Veil shield it, and the Salvation stigma picks it up off the floor. For damage it has Earth Retribution, Judgement Ray, Condemnation and Lightning, so solo leveling does not hurt. Passives push healing (Healing Boost, Empyrean Favor) and stigmas widen the support kit: Absolution, Amplification Prayer and Noble Aura.
The full Cleric kit exactly as the game client publishes it: 12 active, 10 passive and 13 stigma skills. These are real in-game levels and effects, not player averages.
The 12 active skills the class learns, with their unlock level.
The class's 13 stigmas and the level they unlock at.
The five boards open in order: Nezekan at level 12 and Azphel at 12. Each one hands out stat and skill nodes, so plan them before spending points.
With Mace and 4 magic stones and 1 godstone. A godstone adds an effect to the weapon; magic stones spread stats across their slots.
Raises the healing the class hands out to its group.
Makes long-cast skills come out sooner.
Your margin to survive the damage you cannot avoid.
Lowers the direct damage you take, both physical and magical.
Multiplies the damage of hits that land as criticals; the game caps the rate, so pushing past it is wasted.
A suggested order based on how the class deals its damage. Adjust it to your gear and to the content you play.
The 152 Mace weapons in the catalogue, grouped by grade.
Each weapon's grade comes from the game client's catalogue; the colour is the same one the item database uses.
The 12 active abilities of the Cleric, in unlock order, with cooldown, range and mana cost.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 1 | 10 s | 20 m | 100 | Selects a target within 20m and deals 691-691 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 10000 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage | |
| Lv. 1 | — | 20 m | — | Deals 978-978 Earth damage to a target within 20m and restores 110 MP. | |
| Lv. 1 | — | 20 m | 120 | Selects a target within 20m and deals 687-687 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage | |
| Lv. 3 | 30 s | 20 m | — | Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 2948 Earth damage to a selected target within 20m. | |
| Lv. 4 | 20 s | 20 m | 150 | Selects a target within 20m and deals 1038-1038 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 10000 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage | |
| Lv. 5 | — | 20 m | — | Deals 2318-2318 damage to a target afflicted with Stagger within 20m. | |
| Lv. 7 | 30 s | — | — | Restores 30000-30000 HP every 2s for 30s to the caster and party members within 40m. | |
| Lv. 8 | 3 s | 20 m | — | Selects a target within 20m afflicted with Chain of Torment and deals 1624-1624 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage | |
| Lv. 10 | 6 s | — | 50 | Restores 192-211 HP to the caster and the party member with the lowest HP within 40m. | |
| Lv. 12 | 12 s | — | — | Restores 379-417 HP and removes 1 debuff for the caster and party members within 40m. | |
| Lv. 14 | 45 s | 20 m | 300 | Selects a target within 20m and deals 3076-9228 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage | |
| Lv. 16 | 60 s | — | — | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. |
Numbers in the text are shown at each ability's max level, which is how the game client's catalogue publishes them.
The 10 passives of the Cleric: permanent upgrades that take no bar slot.
| Ability | Unlocks | Effect |
|---|---|---|
| Lv. 1 | Increases the caster's Max HP by 6% and Max MP by 7. | |
| Lv. 6 | Increases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3s | |
| Lv. 9 | Increases the caster's Critical Hit by 100, Double Chance by 0.2% and deals 878-878 extra damage on landing an attack on a target. Cooldown: 1s | |
| Lv. 11 | Increases the caster's Heal Boost by 22400% of Attack. | |
| Lv. 13 | Increases the caster's Defense by 2% and Critical Hit Resist by 100. | |
| Lv. 15 | Has a 7% chance to reduce the target's Incoming Heal by 32% for 5s on landing an attack. Cooldown: 5s | |
| Lv. 17 | Forms a Protective Shield which blocks 424 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s | |
| Lv. 21 | Increases the caster's Critical Damage Boost by 10.5% and Accuracy by 100. | |
| Lv. 23 | Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s | |
| Lv. 25 | Restores 384-461 HP to the caster and party members within 40m on landing an attack. Cooldown: 5s |
The 13 stigmas of the Cleric. They unlock slot by slot from level 22.
| Ability | Unlocks | Cooldown | Range | MP | Effect |
|---|---|---|---|---|---|
| Lv. 22 | 90 s | — | — | Removes up to 2 debuffs and restores 1602-1762 HP to the caster and party members within 40m. | |
| Lv. 22 | 120 s | 20 m | — | Selects a target within 20m and deals 2499-2499 damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets. | |
| Lv. 22 | 90 s | — | — | Grants Benevolence to the caster for 20s. Restores 90-100 HP every 2s to the caster and party members within 40m for the duration. | |
| Lv. 22 | 30 s | 20 m | 200 | Deals 3328-3328 Earth damage to a target within 20m and 10000 damage every 1s for 10s. 20 Stagger Gauge Damage | |
| Lv. 22 | 5 s | — | — | Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied. | |
| Lv. 22 | 60 s | — | — | Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals 1496-1496 damage to a target within 20m. Aura Attack Cooldown: 2s | |
| Lv. 22 | 60 s | 20 m | 200 | Deals 3237-3237 Earth damage to a target within 20m. 50 Stagger Gauge Damage | |
| Lv. 22 | 60 s | — | — | Increases Attack by 20% for 10s. | |
| Lv. 22 | 60 s | 20 m | 200 | Selects a target within 20m and deals 2635-2635 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage | |
| Lv. 22 | 150 s | — | — | The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked. | |
| Lv. 22 | 120 s | — | — | Resurrects a fallen party member within 40m of the caster. | |
| Lv. 22 | 60 s | 20 m | 200 | Selects a target within 20m and deals 3487-3487 Earth damage to up to 4 enemies within 4m of the target. Deals 20000 damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s. | |
| Lv. 22 | 60 s | — | — | Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 10s for the caster and party members within 40m. Unaffected by cooldown increase effects. |
The 6 boards of the Cleric, one per god. Every node grants stats or ability levels.
| Board | Required level | Stat nodes | Ability nodes | Nodes |
|---|---|---|---|---|
| Nezekan | Lv. 12 | 66 | 22 | 88 |
| Zikel | Lv. 20 | 66 | 22 | 88 |
| Vaizel | Lv. 30 | 66 | 22 | 88 |
| Triniel | Lv. 40 | 94 | 22 | 116 |
| Ariel | Lv. 45 | 152 | 0 | 152 |
| Azphel | — | 152 | 0 | 152 |
The 12 highest item level Mace weapons the class can equip.
| Name | Item level | Required level | Grade |
|---|---|---|---|
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 102 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 94 | 45 | Legendary | |
| 86 | 45 | Legendary | |
| 86 | 45 | Legendary |
Take the class into the planners: spend ability levels, pick stigmas and mark Daevanion nodes.
Builds for this class that other players have already published.