Aion 2Guides
Choosing a class in Aion 2
Aion 2 has eight published classes and three jobs to cover: hold the line, do the damage, keep people alive. Picking well is less about which one is “best” and more about which job you want to be doing in a group at two in the morning.
2 min readReviewed October 27, 2026RaidQuest
The three jobs, in plain terms
- Tank: Templar and Gladiator. You decide where the fight happens and you are the one who is not allowed to die.
- Damage: Assassin, Ranger, Sorcerer, Spiritmaster and Gladiator. You are expected to know a rotation and to survive on your own mistakes.
- Healer: Cleric and Chanter. You are the reason the pull works, and the first one blamed when it does not.
Two classes cover two jobs at once. The Gladiator tanks and hits; the Chanter heals and does damage. That flexibility is real and it is also a trap: a hybrid is only as good as the group that lets it do both, and a group that needs a pure tank will ask you to be one.
Weapon first, fantasy second
In Aion 2, the class decides your weapon, and the weapon decides how you play a fight: greatsword and sword are about being in the middle, dagger and bow about angles and distance, book and orb about casting while something is trying to reach you, mace and staff about who you are keeping alive. If you dislike the range you fight at, no amount of class flavour will fix it.
What to check before you decide
- The role you want in a group, not the one you want in a duel.
- Whether you will play alone most of the time: a pure healer solo is a slow evening.
- How the class holds up in the content you actually do —dungeons, open-world PvP, sieges.
- How much setup the class needs: some need gear and a board before they feel alive.
Use the builders to test the idea
The character builder is where a class stops being an idea: you put the gear on, see the stats and decide whether the plan makes sense before levelling anything. The skill builder does the same with the rotation —drag the skills into the order you would press them and look at what the plan is missing. Neither replaces playing the class, but both catch the plans that were never going to work.
One last piece of advice that is worth more than any tier list: pick the class whose failure state you can live with. Every class is fun when it is winning; the one you keep playing is the one whose bad nights you find tolerable.





