AtlasChill

AtlasChill

About AtlasChill

AtlasChill is a set of tools for the two games we play every day: Albion Online and Aion 2. One domain, one account, and the data in front of you instead of in five different tabs.

Last updated: November 11, 2026

01What this site is

The atlas has two halves open and a third one announced. In Albion Online it keeps a killboard, battle reports, guild and player profiles, the gold and premium price, the Roads of Avalon map set and a small toolbox: loot split, mount prices and the character render. In Aion 2 it keeps the item codex, the character and skill builders, the Daevanion board, the dungeon and world-boss schedule and the server status. WoW Forever is the third world on the map: it is listed as coming soon and it will be built with the same rules once there is something real to show —no empty section, no placeholder pages. Everything is public: you can read it without an account. The account is only for the things that are yours —saved builds, checklists, preferences— and it is one account for every world in the atlas, because you are the same person in all of them.

02Why it exists

Because the information was already public but scattered: the kill data lives in one API, the patch notes in a board that changes layout every season, the prices in a third place. We put it together, in Spanish and in English, and say where each number comes from. The rule we hold ourselves to is simple: if we cannot point at the source of a piece of data, it does not go on the page.

03Who makes it

AtlasChill is built and maintained by XOscarX, a Spanish developer who plays both games. It is not a studio and not a company with a newsroom: it is one person writing code, reading patch notes and answering on Discord, with the help of the players who report what is wrong. That is also why the roadmap is public and why a bug report usually gets an answer the same week.

04Where the data comes from

Albion Online: the official public API (players, kills, battles, guilds, market prices) plus the game's own item and zone definitions, read under the API's own attribution terms and rate limits. Aion 2: the official notice and patch-notes boards, the published item and skill catalogue, and the official server status page. Where a number is computed by us —a battle summary, a ranking, a route count— the page says so instead of passing it off as official. We crawl politely, identify ourselves and never ask for more than the source offers publicly.

05How often it updates

Market prices, kills and battles refresh every five minutes; the news and patch notes are read on the same cycle; the item catalogue follows the game's own patches. Some sections —the codex, the Avalon maps, the boss schedule— change only when the game changes, so they carry the date of their last review instead of a fake “updated today”.

06What comes next

The atlas grows one world at a time, and a world only opens when it can hold its own weight: data from official sources, a handful of tools that are actually useful and the guides that explain them in Spanish and English. Right now Albion Online and Aion 2 are open, and WoW Forever (Blizzard) is listed in the game selector as coming soon —a commitment on the roadmap, not a page with a logo on it. The next steps are discussed in the open on the Discord, and what gets fixed is announced there too.

07How it is paid for

With advertising (Google AdSense) and with the people who invite us a coffee. That is the whole business model: no paid rankings, no selling data, no premium tier that hides the public numbers. The tools that make up the value of the site —killboard, codex, builders, maps— are free and stay free. If ads are not enough to keep the servers up, we say so; what we do not do is turn the data into something only subscribers can read.

08Independence

AtlasChill is not affiliated with, endorsed by or sponsored by Sandbox Interactive or NCSOFT. Game names, logos and artwork belong to their owners and are used to describe what the site talks about. When we link to an official notice we say so; when a text is ours, it says so too.

09Talking to us

Bug reports, data that looks wrong, a tool you miss, a build you want to share: the Discord server is where all of that happens, and the mailbox is there for anything that needs a paper trail.