Hall of Illusion is a client group dungeon. Its map records 186 points: 171 enemies.
Summary
Hall of Illusion is a client group dungeon. Its map records 186 points: 171 enemies.
The game's group content: instances for a party, with several modes per dungeon.
Quick guide to Hall of Illusion
What the game client publishes: how you get in, what is inside and what changes per mode. Item level, group size and loot are not listed because the client does not publish them.
Before you go in
The world map does not mark this instance's entrance.
3 published modes
3 named bosses
171 different monsters
The client does not publish item level, group size or entry limits, so they are not filled in by guesswork.
What is inside
Bosses
Nathara
Nazarak
Glassvein
Monsters
Elite Monsters168
Boss Monster3
Bosses and monsters
The 3 named bosses and the monsters around them, with how many times the map marks each one.
1
Nathara
Boss
2
Nazarak
Boss
3
Glassvein
Boss
Monsters
Forgotten Sura Warrior46
Forgotten Sura Priest32
Illusion Templar Soul29
Corridor Executor20
Forgotten Sura Knight12
Illusion Ranger Soul11
Illusion Specter11
Corridor Watcher7
Glassvein1
Nathara1
Nazarak1
The client does not publish boss mechanics; only the ones the instance map marks by name show up here.
Map: bosses, monsters and objects
Every point the client publishes inside the instance, scaled to its box. The client does not publish interior geometry, so this is the spread of points, not a drawn floor plan.
Bosses
Elite Monsters
Boss Monster
What changes per mode
Each identifier is a mode of the same map. Groups are counted by clustering nearby enemies, because the client does not publish them grouped.
Mode
Bosses
Groups
Monsters
Objects
Points
600132
3
41
171
0
186
600133
3
41
171
0
186
600131
3
44
161
0
163
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