Beritra Brigade Fortress is a client arena and battleground. The client publishes no points for this map, so there are no bosses or enemies to list.
Summary
Beritra Brigade Fortress is a client arena and battleground. The client publishes no points for this map, so there are no bosses or enemies to list.
Arenas and battlegrounds you enter through matchmaking.
Quick guide to Beritra Brigade Fortress
What the game client publishes: how you get in, what is inside and what changes per mode. Item level, group size and loot are not listed because the client does not publish them.
Before you go in
The world map does not mark this instance's entrance.
3 published modes
4 named bosses
150 different monsters
The client does not publish item level, group size or entry limits, so they are not filled in by guesswork.
What is inside
Bosses
High Commander Nahid
Division Commander Radbima
Beritra Air Raiders Captain
Beritra Strike Force Captain
Monsters
Humanoid102
Mutant44
Boss Monster4
Bosses and monsters
The 4 named bosses and the monsters around them, with how many times the map marks each one.
1
High Commander Nahid
Boss
2
Division Commander Radbima
Boss
3
Beritra Air Raiders Captain
Boss
4
Beritra Strike Force Captain
Boss
Monsters
Beritra Flight Scout48
M_Draconic_002_Easy_Poison_01_00124
Beritra Strike Force Member15
Beritra Strike Force Armed Soldier10
Beritra Strike Force Elite Officer8
Beritra Strike Force Engineer Officer8
Beritra Strike Force Officer8
M_Draconic_002_Easy_Buff_ChatNotice_0036
Magic Device6
Beritra Strike Force Scout5
Dredgion Fafnium Converter4
Dredgion Large Totem4
Beritra Air Raiders Captain1
Beritra Strike Force Captain1
Division Commander Radbima1
High Commander Nahid1
The client does not publish boss mechanics; only the ones the instance map marks by name show up here.
Map: bosses, monsters and objects
Every point the client publishes inside the instance, scaled to its box. The client does not publish interior geometry, so this is the spread of points, not a drawn floor plan.
Bosses
Humanoid
Mutant
Boss Monster
What changes per mode
Each identifier is a mode of the same map. Groups are counted by clustering nearby enemies, because the client does not publish them grouped.
Mode
Bosses
Groups
Monsters
Objects
Points
690011
4
102
150
0
0
690012
4
102
150
0
0
690013
4
102
150
0
0
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